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    Class AxisBoundsCoverUI

    Inheritance
    object
    AxisMonoBehaviour
    AxisGameObject
    AxisBoundsCoverUI
    Inherited Members
    AxisMonoBehaviour.ContainsLabel(string)
    AxisMonoBehaviour.CountChildrenWithLabel(string, bool)
    AxisMonoBehaviour.ContainsLabelInChildren(string, bool)
    AxisMonoBehaviour.GetSpaceBetweenColliders(AxisMonoBehaviour)
    AxisMonoBehaviour.GetSpaceBetweenCollidersHorizontally(AxisMonoBehaviour)
    AxisMonoBehaviour.PauseGame()
    AxisMonoBehaviour.SetActiveByName(string)
    AxisMonoBehaviour.ResumeGame()
    AxisMonoBehaviour.GameTimeScaleSet(float)
    AxisMonoBehaviour.transform
    AxisMonoBehaviour.gameObject
    AxisMonoBehaviour.collider
    AxisMonoBehaviour.Origin
    AxisMonoBehaviour.OnTransformChildrenChanged()
    Namespace: Axis.CanvasUI
    Assembly: cs.temp.dll.dll
    Syntax
    public class AxisBoundsCoverUI : AxisGameObject

    Fields

    DefaultDistance

    Declaration
    public float DefaultDistance
    Field Value
    Type Description
    float

    DefaultOrthoSize

    Declaration
    public float DefaultOrthoSize
    Field Value
    Type Description
    float

    DynamicScale

    Declaration
    public bool DynamicScale
    Field Value
    Type Description
    bool

    SourceCamera

    Declaration
    public Camera SourceCamera
    Field Value
    Type Description
    Camera

    TargetMesh

    Declaration
    public MeshRenderer TargetMesh
    Field Value
    Type Description
    MeshRenderer
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