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    Class NavBulletExtension

    This class can be inherited to create your custom code component overriding protected methods that connects this to the ObjActionTarget component in the same GameObject.

    Inheritance
    object
    AxisMonoBehaviour
    AxisExtension
    NavBulletExtension
    Inherited Members
    AxisExtension.FindNavObject(string, bool)
    AxisExtension.FindNavObjects(out List<NavObject>, string, bool)
    AxisExtension.FindNavObjectInMatrix(NavmeshMatrix, string, bool)
    AxisExtension.FindNavObjectsInMatrix(out List<NavObject>, NavmeshMatrix, string, bool)
    AxisMonoBehaviour.ContainsLabel(string)
    AxisMonoBehaviour.CountChildrenWithLabel(string, bool)
    AxisMonoBehaviour.ContainsLabelInChildren(string, bool)
    AxisMonoBehaviour.GetSpaceBetweenColliders(AxisMonoBehaviour)
    AxisMonoBehaviour.GetSpaceBetweenCollidersHorizontally(AxisMonoBehaviour)
    AxisMonoBehaviour.PauseGame()
    AxisMonoBehaviour.SetActiveByName(string)
    AxisMonoBehaviour.ResumeGame()
    AxisMonoBehaviour.GameTimeScaleSet(float)
    AxisMonoBehaviour.transform
    AxisMonoBehaviour.gameObject
    AxisMonoBehaviour.collider
    AxisMonoBehaviour.Origin
    AxisMonoBehaviour.OnTransformChildrenChanged()
    Namespace: Axis.Extensions
    Assembly: cs.temp.dll.dll
    Syntax
    public abstract class NavBulletExtension : AxisExtension

    Methods

    OnDisable()

    Declaration
    protected virtual void OnDisable()

    OnDisappear()

    Declaration
    protected virtual void OnDisappear()

    OnEnable()

    Declaration
    protected virtual void OnEnable()

    OnFirstHit(NavObject)

    Dispatched when bullet hits its first hit

    Declaration
    protected virtual void OnFirstHit(NavObject target)
    Parameters
    Type Name Description
    NavObject target

    OnHitObject(NavObject)

    Dispatched when bullet hits any valid collider

    Declaration
    protected virtual void OnHitObject(NavObject target)
    Parameters
    Type Name Description
    NavObject target

    OnLastHit(NavObject)

    Dispatched when bullet hits its last hit

    Declaration
    protected virtual void OnLastHit(NavObject target)
    Parameters
    Type Name Description
    NavObject target

    OnSpawned()

    Declaration
    protected virtual void OnSpawned()

    OnTimeOutDie()

    Dispatched when bullet dies after defined time

    Declaration
    protected virtual void OnTimeOutDie()
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