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    Class ToFollowTarget

    Inheritance
    object
    AxisMonoBehaviour
    AxisGameObject
    ObjAction
    ObjActionTarget
    ToFollowTarget
    Inherited Members
    ObjActionTarget.TargetSettings
    ObjActionTarget.OnTarget
    ObjActionTarget.Targets
    ObjActionTarget.TargetZone
    ObjActionTarget.TargetMark
    ObjActionTarget.TargetLabel
    ObjActionTarget.MaxTargets
    ObjActionTarget.DamagesTarget
    ObjActionTarget.HitFeedbackToTarget()
    ObjActionTarget.ExecuteAction()
    ObjActionTarget.ActionFreezeToStart()
    ObjActionTarget.ActionFreezeAfter()
    ObjActionTarget.ActionConfirmStart(NavObject)
    ObjActionTarget.ExecuteActionOnTarget(NavObject)
    ObjAction.Cooldown
    ObjAction.InputTrigger
    ObjAction.InputConditions
    ObjAction.WhileHolding
    ObjAction.Cancel
    ObjAction.ButtonHold
    ObjAction.maxCooldown
    ObjAction.OnAction
    ObjAction.available
    ObjAction.TriggerWhen
    ObjAction.EditorMessageUpdate()
    ObjAction.OnMoveAnyAxis(Vector2)
    ObjAction.OnMoveLeftAxis(Vector2)
    ObjAction.OnMoveRightAxis(Vector2)
    ObjAction.OnEnable()
    ObjAction.OnDisable()
    ObjAction.OnTransformParentChanged()
    ObjAction.Start()
    ObjAction.Update()
    ObjAction.ActionHolding(float)
    ObjAction.ForceExecuteAction()
    ObjAction.OnButtonDown(VirtualButton)
    ObjAction.WhileButtonHold(VirtualButton)
    ObjAction.OnButtonUp(VirtualButton)
    AxisMonoBehaviour.ContainsLabel(string)
    AxisMonoBehaviour.CountChildrenWithLabel(string, bool)
    AxisMonoBehaviour.ContainsLabelInChildren(string, bool)
    AxisMonoBehaviour.GetSpaceBetweenColliders(AxisMonoBehaviour)
    AxisMonoBehaviour.GetSpaceBetweenCollidersHorizontally(AxisMonoBehaviour)
    AxisMonoBehaviour.PauseGame()
    AxisMonoBehaviour.SetActiveByName(string)
    AxisMonoBehaviour.ResumeGame()
    AxisMonoBehaviour.GameTimeScaleSet(float)
    AxisMonoBehaviour.transform
    AxisMonoBehaviour.gameObject
    AxisMonoBehaviour.collider
    AxisMonoBehaviour.Origin
    AxisMonoBehaviour.OnTransformChildrenChanged()
    Namespace: Axis.ObjActions
    Assembly: cs.temp.dll.dll
    Syntax
    public sealed class ToFollowTarget : ObjActionTarget

    Fields

    Following

    Declaration
    public NavObject Following
    Field Value
    Type Description
    NavObject

    FollowRelease

    Declaration
    public float FollowRelease
    Field Value
    Type Description
    float

    LookAtTarget

    Declaration
    public bool LookAtTarget
    Field Value
    Type Description
    bool

    move

    Declaration
    public ToFollowTargetMove move
    Field Value
    Type Description
    ToFollowTargetMove

    RandomWhenIdle

    Declaration
    public bool RandomWhenIdle
    Field Value
    Type Description
    bool

    RotationSpeed

    Declaration
    public float RotationSpeed
    Field Value
    Type Description
    float

    Properties

    Move

    Declaration
    public ToFollowTargetMove Move { get; set; }
    Property Value
    Type Description
    ToFollowTargetMove

    MoveIsAwayFromTarget

    Declaration
    public bool MoveIsAwayFromTarget { get; set; }
    Property Value
    Type Description
    bool

    MoveIsNone

    Declaration
    public bool MoveIsNone { get; set; }
    Property Value
    Type Description
    bool

    MoveIsTowardsTarget

    Declaration
    public bool MoveIsTowardsTarget { get; set; }
    Property Value
    Type Description
    bool

    Methods

    Awake()

    Declaration
    protected override void Awake()
    Overrides
    ObjActionTarget.Awake()

    FixedUpdate()

    Declaration
    protected override void FixedUpdate()
    Overrides
    ObjActionTarget.FixedUpdate()

    IsValidTarget(NavObject)

    Declaration
    protected override bool IsValidTarget(NavObject o)
    Parameters
    Type Name Description
    NavObject o
    Returns
    Type Description
    bool
    Overrides
    ObjActionTarget.IsValidTarget(NavObject)

    Reset()

    Declaration
    protected override void Reset()
    Overrides
    ObjActionTarget.Reset()
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