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    Class ToHit

    Inheritance
    object
    AxisMonoBehaviour
    AxisGameObject
    ObjAction
    ObjActionTarget
    ToHit
    Inherited Members
    ObjActionTarget.TargetSettings
    ObjActionTarget.OnTarget
    ObjActionTarget.Targets
    ObjActionTarget.TargetZone
    ObjActionTarget.TargetMark
    ObjActionTarget.TargetLabel
    ObjActionTarget.MaxTargets
    ObjActionTarget.DamagesTarget
    ObjActionTarget.HitFeedbackToTarget()
    ObjActionTarget.Awake()
    ObjActionTarget.FixedUpdate()
    ObjActionTarget.ExecuteAction()
    ObjActionTarget.IsValidTarget(NavObject)
    ObjActionTarget.ActionFreezeToStart()
    ObjActionTarget.ActionFreezeAfter()
    ObjActionTarget.ActionConfirmStart(NavObject)
    ObjAction.Cooldown
    ObjAction.InputTrigger
    ObjAction.InputConditions
    ObjAction.WhileHolding
    ObjAction.Cancel
    ObjAction.ButtonHold
    ObjAction.maxCooldown
    ObjAction.OnAction
    ObjAction.available
    ObjAction.TriggerWhen
    ObjAction.EditorMessageUpdate()
    ObjAction.OnMoveAnyAxis(Vector2)
    ObjAction.OnMoveLeftAxis(Vector2)
    ObjAction.OnMoveRightAxis(Vector2)
    ObjAction.OnEnable()
    ObjAction.OnDisable()
    ObjAction.OnTransformParentChanged()
    ObjAction.Start()
    ObjAction.Update()
    ObjAction.ActionHolding(float)
    ObjAction.ForceExecuteAction()
    ObjAction.OnButtonDown(VirtualButton)
    ObjAction.WhileButtonHold(VirtualButton)
    ObjAction.OnButtonUp(VirtualButton)
    AxisMonoBehaviour.ContainsLabel(string)
    AxisMonoBehaviour.CountChildrenWithLabel(string, bool)
    AxisMonoBehaviour.ContainsLabelInChildren(string, bool)
    AxisMonoBehaviour.GetSpaceBetweenColliders(AxisMonoBehaviour)
    AxisMonoBehaviour.GetSpaceBetweenCollidersHorizontally(AxisMonoBehaviour)
    AxisMonoBehaviour.PauseGame()
    AxisMonoBehaviour.SetActiveByName(string)
    AxisMonoBehaviour.ResumeGame()
    AxisMonoBehaviour.GameTimeScaleSet(float)
    AxisMonoBehaviour.transform
    AxisMonoBehaviour.gameObject
    AxisMonoBehaviour.collider
    AxisMonoBehaviour.Origin
    AxisMonoBehaviour.OnTransformChildrenChanged()
    Namespace: Axis.ObjActions
    Assembly: cs.temp.dll.dll
    Syntax
    public sealed class ToHit : ObjActionTarget

    Fields

    DamageTarget

    Declaration
    public bool DamageTarget
    Field Value
    Type Description
    bool

    DamageThis

    Declaration
    public bool DamageThis
    Field Value
    Type Description
    bool

    ForceScaleTarget

    Declaration
    public Vector3 ForceScaleTarget
    Field Value
    Type Description
    Vector3

    ForceScaleThis

    Declaration
    public Vector3 ForceScaleThis
    Field Value
    Type Description
    Vector3

    PushTarget

    Declaration
    public bool PushTarget
    Field Value
    Type Description
    bool

    PushThis

    Declaration
    public bool PushThis
    Field Value
    Type Description
    bool

    Methods

    ExecuteActionOnTarget(NavObject)

    Declaration
    protected override Task ExecuteActionOnTarget(NavObject Target)
    Parameters
    Type Name Description
    NavObject Target
    Returns
    Type Description
    System.Threading.Tasks.Task
    Overrides
    ObjActionTarget.ExecuteActionOnTarget(NavObject)

    Reset()

    Declaration
    protected override void Reset()
    Overrides
    ObjActionTarget.Reset()
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