Axis Future
Here are some predicted improvement for future versions.
Work in Progress 1.1.x
- Out of viewport marker
- Mark Renderer fade in / fade out
- Camera transitions ( between scenes / teleports )
- New example games, and improvement on existing ones
- NavmeshMatrix horizontal gravity
- Point and click move action
- Unit placement / select GUI
- Tower defense mechanics
1.2.x
- Gizmos render toggle in runtime for debug
- Turn based interaction ( tactics / board )
- World building with unit placement
- Matching tiles logic
- Kart race mechanics
- Infinite runner mechanics
1.3.x
- Keymap and input setup runtime
- Behaviour AI ( based on actions order and availability )
- Multiplayer sync ( lan / netcode online )