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    AxisEventHandler

    This is a component designed to make handling basic Unity events for GameObjects easier in the inspector. With AxisEventHandler, you can quickly set up and manage events like triggering actions when a GameObject is enabled, disabled, or destroyed, all within the Unity editor. It's a handy tool for streamlining your workflow and adding interactivity to your game objects without needing to write additional code.


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    Back to top Axis 1.0.0