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Prototyping
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About Axis

Acceleration

Reduced time and effort to implement and prototype. Pre-made, preset options within few clicks.

Scalability

Modularity to build and extend scalably, easily adding, removing, or modifying game features.

Consistency

WhatYouSeeIsWhatYouGet (WYSIWYG) editor and player experience, predictable game world.

Rocket launch over a notebook
Glass colorful cubes

Learning with Axis : Educational Advantages

The Axis framework is designed to leverage familiar Unity interfaces, making it ideal for educational purposes. Its intuitive design helps students quickly grasp concepts and produce engaging, playable projects. With Axis , learning becomes easier and more enjoyable, enhancing both the educational experience and the quality of student presentations.

Both new and experienced students can benefit from using Axis for learning and experimenting with: game design principles, fine-tuning player experience, event-driven programming and also visual effects. This can be achieved by various learning methods like project-based prototyping, collaborative learning, game jams.

With few clicks Axis is ready to respond to:

Mouse & Keyboard

Mouse acts as pointer and gesture, keyboard dispatching button triggers

Multiple Gamepads

Axis handles multiple gamepads and players with ease

OnScreen Gamepad

Easily renders a ready-to-use optimized UI gamepad for touch devices

Pointer Gestures

Not only point-and-click, also easy NavCamera controlling with zoom, move and rotate

Enhance visual presentation maintaining peformance:

AxisMaterial

Customizes material appearance and animation with high performance and low resource cost.

Read more about material

AxisFirework

Handles effect bursts, particles, and sound effects at multiple world positions.

Read more about firework

AxisMarkRenderer

Renders 2D images as markers relative to NavObjects, such as shadows, alert icons, or body overlays.

Read more about mark

Tile Rendering

Integrate advanced tile rendering capabilities, configuring tile colors and animations.

Read more about mark