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    Class AxisWindowUI

    HANDLE SELECTED INSIDE SCROLL VIEW SCROLL

    Inheritance
    object
    AxisMonoBehaviour
    AxisGameObject
    AxisWindowUI
    Inherited Members
    AxisMonoBehaviour.ContainsLabel(string)
    AxisMonoBehaviour.CountChildrenWithLabel(string, bool)
    AxisMonoBehaviour.ContainsLabelInChildren(string, bool)
    AxisMonoBehaviour.GetSpaceBetweenColliders(AxisMonoBehaviour)
    AxisMonoBehaviour.GetSpaceBetweenCollidersHorizontally(AxisMonoBehaviour)
    AxisMonoBehaviour.PauseGame()
    AxisMonoBehaviour.SetActiveByName(string)
    AxisMonoBehaviour.ResumeGame()
    AxisMonoBehaviour.GameTimeScaleSet(float)
    AxisMonoBehaviour.transform
    AxisMonoBehaviour.gameObject
    AxisMonoBehaviour.collider
    AxisMonoBehaviour.Origin
    Namespace: Axis.CanvasUI
    Assembly: cs.temp.dll.dll
    Syntax
    public sealed class AxisWindowUI : AxisGameObject

    Fields

    DefaultOverlayCanvas

    Declaration
    public Canvas DefaultOverlayCanvas
    Field Value
    Type Description
    Canvas

    FirstSelectedWhenOn

    Declaration
    public Selectable FirstSelectedWhenOn
    Field Value
    Type Description
    Selectable

    OnOverlay

    Declaration
    public AxisInputOverlayEvents OnOverlay
    Field Value
    Type Description
    AxisInputOverlayEvents

    PauseGameWhileOn

    Declaration
    public bool PauseGameWhileOn
    Field Value
    Type Description
    bool

    ResetSelectedWhenOff

    Declaration
    public bool ResetSelectedWhenOff
    Field Value
    Type Description
    bool

    SelectedClick

    Declaration
    public VirtualHotkeyUI SelectedClick
    Field Value
    Type Description
    VirtualHotkeyUI

    Properties

    Focused

    Declaration
    public bool Focused { get; set; }
    Property Value
    Type Description
    bool

    Methods

    OnTransformChildrenChanged()

    Declaration
    protected override void OnTransformChildrenChanged()
    Overrides
    AxisMonoBehaviour.OnTransformChildrenChanged()
    In This Article
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