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    Class AxisEventHandler

    This is a component designed to make handling basic Unity events for GameObjects easier in the inspector.

    Inheritance
    object
    AxisMonoBehaviour
    AxisEventHandler
    Inherited Members
    AxisMonoBehaviour.ContainsLabel(string)
    AxisMonoBehaviour.CountChildrenWithLabel(string, bool)
    AxisMonoBehaviour.ContainsLabelInChildren(string, bool)
    AxisMonoBehaviour.GetSpaceBetweenColliders(AxisMonoBehaviour)
    AxisMonoBehaviour.GetSpaceBetweenCollidersHorizontally(AxisMonoBehaviour)
    AxisMonoBehaviour.PauseGame()
    AxisMonoBehaviour.SetActiveByName(string)
    AxisMonoBehaviour.ResumeGame()
    AxisMonoBehaviour.GameTimeScaleSet(float)
    AxisMonoBehaviour.transform
    AxisMonoBehaviour.gameObject
    AxisMonoBehaviour.collider
    AxisMonoBehaviour.Origin
    AxisMonoBehaviour.OnTransformChildrenChanged()
    Namespace: Axis.Logic
    Assembly: cs.temp.dll.dll
    Syntax
    public sealed class AxisEventHandler : AxisMonoBehaviour

    Fields

    disableEvents

    List of events called on disabling component

    Declaration
    public DisableEvents disableEvents
    Field Value
    Type Description
    DisableEvents

    enableEvents

    List of events called on enabling component

    Declaration
    public EnableEvents enableEvents
    Field Value
    Type Description
    EnableEvents

    parentEvents

    List of events related to parent changes

    Declaration
    public ParentEvents parentEvents
    Field Value
    Type Description
    ParentEvents

    visibilityEvents

    List of events called on renderers becoming visible or invisible

    Declaration
    public VisibilityEvents visibilityEvents
    Field Value
    Type Description
    VisibilityEvents
    In This Article
    Back to top Axis 1.0.0