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    Namespace Axis.Logic

    Classes

    AxisCounter

    AxisCounter serves as a tool for implementing logic based on counting and altering numerical values.

    AxisCounterMatchCondition

    Developers may utilize AxisCounterMatchCondition to set event triggers based on specific conditions related to an AxisCounter changes

    AxisCounterObjects

    AxisCounterUI

    AxisCounterUI accompanies AxisCounter, providing settings for displaying these numerical values

    AxisEventHandler

    This is a component designed to make handling basic Unity events for GameObjects easier in the inspector.

    AxisSceneSwitcher

    AxisSceneSwitcher is a class designed to handle scene transitions within a game. It provides functionalities to load different scenes based on specific triggers or conditions, making it easy to switch between various game levels or menus.

    AxisSpawner

    This manages the process of spawning objects in your scene while the game is running. You can set it up to spawn objects automatically when spawner is enabled, or trigger the spawning process manually from other sources in your game.

    AxisTimerSequence

    AxisTimerSequence manages a sequence of timed events with intervals, capable of starting on external triggers or game start, and can loop indefinitely or play through once.

    AxisTimerSequence_Item

    Sequence item with time to wait before and events to trigger after

    AxisTimerSequence_Random

    Settings to randomize wait times in each sequence item

    AxisUnitPlacer

    AxisUnitPlacer_Cost

    SpawnedObject

    Internal helper to track spawned objects by each spawner and their destiny.

    Enums

    AxisSpawnerOnEnable

    Options for AxisSpawner execute when enabled

    CounterChecking

    Type of condition to check

    CounterPersistence

    Defines wether value should be kept between scenes or sessions.

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