Search Results for

    Show / Hide Table of Contents

    Class NavLinkHole

    Customized link animation to simulate a Hole in the floor, where agents may fall

    Inheritance
    object
    AxisMonoBehaviour
    AxisGameObject
    NavLink
    NavLinkHole
    Inherited Members
    NavLink.Out
    NavLink.IsActionRequired
    NavLink.TileRendererSetup
    NavLink.SnapOnEnter
    NavLink.SnapOnExit
    NavLink.OnLink
    NavLink.CurrentMatrix
    NavLink.GetTile()
    NavLink.NearestLinkTile(Vector3)
    AxisMonoBehaviour.ContainsLabel(string)
    AxisMonoBehaviour.CountChildrenWithLabel(string, bool)
    AxisMonoBehaviour.ContainsLabelInChildren(string, bool)
    AxisMonoBehaviour.GetSpaceBetweenColliders(AxisMonoBehaviour)
    AxisMonoBehaviour.GetSpaceBetweenCollidersHorizontally(AxisMonoBehaviour)
    AxisMonoBehaviour.PauseGame()
    AxisMonoBehaviour.SetActiveByName(string)
    AxisMonoBehaviour.ResumeGame()
    AxisMonoBehaviour.GameTimeScaleSet(float)
    AxisMonoBehaviour.transform
    AxisMonoBehaviour.gameObject
    AxisMonoBehaviour.collider
    AxisMonoBehaviour.Origin
    AxisMonoBehaviour.OnTransformChildrenChanged()
    Namespace: Axis.Navigation
    Assembly: cs.temp.dll.dll
    Syntax
    public sealed class NavLinkHole : NavLink
    In This Article
    Back to top Axis 1.0.0