Namespace Axis.Navigation
Classes
NavBullet
Projectiles that travel endlessly until they collide with other objects.
NavLink
Abstract class from which all different and custom NavLinks should inherit. A NavLink is a game element facilitating teleportation between distant tiles, enhancing gameplay with seamless transitions
NavLinkHole
Customized link animation to simulate a Hole in the floor, where agents may fall
NavLinkLaunch
Customized link animation to simulate a trampoline launch
NavLinkLaunch_Config
NavLinkTeleport
Customized link animation to simulate a portal teleport to another point
NavLinkTeleport_Config
NavmeshMatrix
NavmeshMatrix is a crucial component in your game, as it's the main object that creates a grid based on the solid and trigger colliders attached to its child objects.
NavObject
A NavObject, situated within a grid-based game environment, exhibits diverse behaviors and interactions, ranging from controllable characters to collectibles and automated enemies
NavZone
NavZones group tiles with shared properties, like terrain and effects, like visual or damages enriching gameplay with immersive elements.
Structs
ObjectTransform
Contains three vectors with transform data to register transform data apart from the real transform
Enums
MovementState
Type of movement state available