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    Namespace Axis.Navigation

    Classes

    NavBullet

    Projectiles that travel endlessly until they collide with other objects.

    NavLink

    Abstract class from which all different and custom NavLinks should inherit. A NavLink is a game element facilitating teleportation between distant tiles, enhancing gameplay with seamless transitions

    NavLinkHole

    Customized link animation to simulate a Hole in the floor, where agents may fall

    NavLinkLaunch

    Customized link animation to simulate a trampoline launch

    NavLinkLaunch_Config

    NavLinkTeleport

    Customized link animation to simulate a portal teleport to another point

    NavLinkTeleport_Config

    NavmeshMatrix

    NavmeshMatrix is a crucial component in your game, as it's the main object that creates a grid based on the solid and trigger colliders attached to its child objects.

    NavObject

    A NavObject, situated within a grid-based game environment, exhibits diverse behaviors and interactions, ranging from controllable characters to collectibles and automated enemies

    NavZone

    NavZones group tiles with shared properties, like terrain and effects, like visual or damages enriching gameplay with immersive elements.

    Structs

    ObjectTransform

    Contains three vectors with transform data to register transform data apart from the real transform

    Enums

    MovementState

    Type of movement state available

    PileOption

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