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    Editor Features

    These are the editor features

    Template Objects

    Template Objects are one-click pre-configured GameObjects with a predefined structure of components and hierarchy, designed to behave as commonly used game elements. They streamline the development process by providing ready-to-use setups, allowing you to quickly add functional game objects to your project.

    Hierarchy Coloring

    The Hierarchy Coloring allows display of color coding elements within the hierarchy window. Main benefits are: Faster navigation and improved organization.

    Lock Vanilla Scale

    The Locking Vanilla Scale editor option helps maintain the recommended principle throughout the prototype development.

    AxisBox

    Axis Box is a PropertyAttribute, shown in the image below as Input Conditions and Target Settings. This feature groups all the properties of a Serializable object into an expandable panel. This means you can hide or show these properties as needed, making everything more organized.

    Editor Message

    When applied to a string property, this attribute formats its value into a message box, providing information or warnings to the designer using the editor about the component's state.

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