Editor Features
These are the editor features
Template Objects
Template Objects are one-click pre-configured GameObjects with a predefined structure of components and hierarchy, designed to behave as commonly used game elements. They streamline the development process by providing ready-to-use setups, allowing you to quickly add functional game objects to your project.
Hierarchy Coloring
The Hierarchy Coloring allows display of color coding elements within the hierarchy window. Main benefits are: Faster navigation and improved organization.
Lock Vanilla Scale
The Locking Vanilla Scale editor option helps maintain the recommended principle throughout the prototype development.
AxisBox
Axis Box is a PropertyAttribute, shown in the image below as Input Conditions and Target Settings. This feature groups all the properties of a Serializable object into an expandable panel. This means you can hide or show these properties as needed, making everything more organized.
Editor Message
When applied to a string property, this attribute formats its value into a message box, providing information or warnings to the designer using the editor about the component's state.