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    [ Basic Concepts | Workflow | Editor Features ]

    [ Getting Started (PDF) | Tutorials ]

    Introduction

    This is a personal project, I am working alone. I designed this prototyping tool with some personal game projects in mind, to provide variety and speed in prototyping and game testing. Not just faster, but focused on creativity, scalability, rapid changes, tuning and maintenance.

    Pillars are:

    • Acceleration

      Reduced time and effort to implement and prototype. Pre-made, preset options within few clicks. Examples include a ready-to-use platform player, spaceship, basic collectibles, and hazards.

    • Scalability

      Modularity to build and extend scalably, easily adding, removing, or modifying game features. This approach makes the codebase more manageable and supports the expansion of complex and evolving game environments.

    • Consistency

      Consistent editor and player experience by maintaining uniform behavior across various game elements, delivering What You See Is What You Get (WYSIWYG) experience. By using standardized components and features, developers can create predictable and reliable interactions within the game world.

    I want to have a reliable and solid tool to build projects easily, and I hope this serves you in the same way.

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    Inspector Details

    In Axis, each component features its own Inspector interface. These Inspectors are meticulously crafted to prioritize intuition, modularity, and simplicity, ensuring developers can swiftly and effectively adjust parameters during the prototyping phase.

    Axis Future

    Some predicted improvement for future versions.

    Contributing

    Information about contact details and discussion about the tool

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