Class AxisMarkRenderer
This is a feature that lets you add sprite marks to any NavObject in your game. You've got lots of options to choose from, like floor shadows, markers, aims in front of them, or even ones hovering over their top to show their position.
Inherited Members
Namespace: Axis.VFX
Assembly: cs.temp.dll.dll
Syntax
public sealed class AxisMarkRenderer : AxisMonoBehaviour
Fields
MarkColor
Color to render the marker
Declaration
public Color MarkColor
Field Value
Type | Description |
---|---|
Color |
MarkColorTween
Settings to animate colors
Declaration
public AxisMarkRenderer_Color MarkColorTween
Field Value
Type | Description |
---|---|
AxisMarkRenderer_Color |
MarkMaterial
Material used to render the marker
Declaration
public Material MarkMaterial
Field Value
Type | Description |
---|---|
Material |
MarkOffset
Settings to animate marker position offset
Declaration
public AxisMarkRenderer_Offset MarkOffset
Field Value
Type | Description |
---|---|
AxisMarkRenderer_Offset |
MarkPosition
Defines the position of the marker related to the NavObject
Declaration
public AxisMarkRendererAnchor MarkPosition
Field Value
Type | Description |
---|---|
AxisMarkRendererAnchor |
MarkScale
Settings to animate marker scale factor
Declaration
public AxisMarkRenderer_Scale MarkScale
Field Value
Type | Description |
---|---|
AxisMarkRenderer_Scale |
MarkSpin
Settings to animate marker spinning
Declaration
public AxisMarkRenderer_Spin MarkSpin
Field Value
Type | Description |
---|---|
AxisMarkRenderer_Spin |
MarkTexture
Texture used to render the marker
Declaration
public Texture MarkTexture
Field Value
Type | Description |
---|---|
Texture |